Screenshots


Game Title Type Release Date
Sonic Adventure Platform Late 99
Blue Stinger Action Sometime in 1999
Virtua fighter 3 Fighting Late 99

 
 
 
 

  Dreamcast Specs


200MHz clock rate 
360 MIPS (millions of instructions per second) 
1.4 billion floating-point operations per second 
3D calculations 
800+ MBytes/second bus bandwidth 


3 million polygons/second peak rendering rate

Perspective-Correct Texture Mapping

Point, Bilinear, Trilinear and Anisotropic Mip-map filtering

Gouraud shading

z-buffer

Colored light sourcing

Full scene anti-aliasing

Hardware-based Fog

Bump mapping

16.77 million colors

Hardware-based texture compression

Shadow and Light volumes

Super sampling
 


16 MB main RAM

8 MB video RAM

2 MB sound RAM
 


RISC CPU

DSP for real-time effects

64 sound channels

Full 3D sound support

Hardware-based audio compression
 


1 Gbyte data storage

12x speed Constant Angular Velocity drive
 


Digital and analog directional controls

Dual analog triggers

Visual Memory System data save unit
 


Energy-saving 8-bit CPU

128K byte memory

48x32 dot monochrome LCD display

37x26mm display size

Button battery x 2, auto off function

PWM 1 channel sound source

Size: 47mm(W) x 80mm(H) x 16mm(D) 
Weight: 45g
 


33.6Kbytes per second transfer rate

Upgradable